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SIREN - Social games for conflIct REsolution based on natural iNteraction
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A Crowd-Sourced Collection of Narratives for Studying Conflict
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Public
Swanson, R
,
Jhala A
. 2012.
A Crowd-Sourced Collection of Narratives for Studying Conflict
.
Proceedings of the 2nd Computational Models of Narrative Workshop at LREC.
Rich Computational Model of Conflict for Virtual Characters
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Public
Swanson, R
,
Jhala A
. 2012.
Rich Computational Model of Conflict for Virtual Characters
.
Intelligent Virtual Agents. :502–504.
User-centered research in the early stages of a learning game
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Public
Vasalou, A
,
Ingram G
,
Khaled R
. 2012.
User-centered research in the early stages of a learning game
.
Proceedings of the Designing Interactive Systems Conference. :116–125.
Game AI revisited
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Public
Yannakakis, GN
. 2012.
Game AI revisited
.
Proceedings of the 9th conference on Computing Frontiers. :285–292.
Ranking vs. Preference: a comparative study of self-reporting
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Public
Yannakakis, G
,
Hallam J
. 2011.
Ranking vs. Preference: a comparative study of self-reporting
.
Affective Computing and Intelligent Interaction. :437–446.
Emotion in games
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Public
Yannakakis, GN
,
Karpouzis K
,
Paiva A
,
Hudlicka E
. 2011.
Emotion in games
.
Proceedings of the 4th international conference on Affective computing and intelligent interaction-Volume Part II. :497–497.
Experience-driven procedural content generation
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Public
Yannakakis, GN
,
Togelius J
. 2011.
Experience-driven procedural content generation
.
Affective Computing, IEEE Transactions on. 2:147–161.
Evolving Levels for Super Mario Bros Using Grammatical Evolution
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Public
Shaker, N
,
Nicolau M
,
Yannakakis G
,
Togelius J
,
O M
. 2012.
Evolving Levels for Super Mario Bros Using Grammatical Evolution
.
IEEE Transactions on Computational Intelligence and Games (CIG).
Crowd-Sourcing the Aesthetics of Platform Games
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Public
Shaker, N
,
Yannakakis G
,
Togelius J
. 2013.
Crowd-Sourcing the Aesthetics of Platform Games
.
IEEE Transactions on Computational Intelligence and AI in Games 2012 (to appear).
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
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Public
Shaker, N
,
Yannakakis GN
,
Togelius J
,
Nicolau M
,
O M
. 2012.
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
.
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 12).
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Project deliverables
Title:
D2.1 - User Requirements – UK (M10)
Title:
D2.2 - User Requirements – GR, PT version (M14)
Title:
D2.3 - System Requirements Document (M10)
Title:
D3.1 - Individual and group player models (M18)
Title:
D4.1 - Natural interaction and game play – first version (M10)
Title:
D4.3 - Knowledge-assisted recognition of affect-algorithms (M12)