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A Crowd-Sourced Collection of Narratives for Studying Conflict

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Swanson, R, Jhala A.  2012.  A Crowd-Sourced Collection of Narratives for Studying Conflict. Proceedings of the 2nd Computational Models of Narrative Workshop at LREC.

User-centered research in the early stages of a learning game

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Vasalou, A, Ingram G, Khaled R.  2012.  User-centered research in the early stages of a learning game. Proceedings of the Designing Interactive Systems Conference. :116–125.

Game AI revisited

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Yannakakis, GN.  2012.  Game AI revisited. Proceedings of the 9th conference on Computing Frontiers. :285–292.

Emotion in games

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Yannakakis, GN, Karpouzis K, Paiva A, Hudlicka E.  2011.  Emotion in games. Proceedings of the 4th international conference on Affective computing and intelligent interaction-Volume Part II. :497–497.

Experience-driven procedural content generation

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Yannakakis, GN, Togelius J.  2011.  Experience-driven procedural content generation. Affective Computing, IEEE Transactions on. 2:147–161.

Crowd-Sourcing the Aesthetics of Platform Games

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Shaker, N, Yannakakis G, Togelius J.  2013.  Crowd-Sourcing the Aesthetics of Platform Games. IEEE Transactions on Computational Intelligence and AI in Games 2012 (to appear).
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